Showing posts with label Knowing. Show all posts
Showing posts with label Knowing. Show all posts

Saturday, November 13, 2010

Bowling Scores - Knowing How to Score a Game of Bowling


Keeping score in a game of bowling may seem complicated, but it really just comes down to adding up the number of pins each player knocks down. Each frame, a player has two opportunities to knock down ten pins. A game consists of ten frames, and the player with the highest score at the end of the tenth frame, wins.

If you are bowling at an alley without a scoring computer, you'll probably be given a paper scoresheet. Before you start playing, record each players name in the appropriate area of the scoresheet. The pins that are knocked down on a player's first attempt are counted and recorded. The mechanical pin setter then removes the standing pins, clears the knocked-down pins, and then returns the remaining pins.

The player then takes their second attempt, and any additional pins that are knocked down are counted and added to the first. The score from both attempts is first added together, and then to any previous scores, to calculate the running score for the frame. Most scoresheets have a small area in each frame to record the number of pins knocked down in each of the first and second attempts. The running total is then written in the larger area of the scoresheet.

For example:

If a player knocks down six pins on their first attempt, and then two pins on their second attempt, then they've scored an 8 on the first frame. In the second frame, if that player knocks down seven pins on their first attempt, and one pin on their second attempt, then their total score is now 16.

Players score bonus points when they knock down all ten pins in a frame, by either bowling a strike or a spare. The number of bonus points depends not only on whether a strike or spare was bowled, but also on the player's performance with the next 1 or 2 balls.

You score a strike when you knock down all ten pins on the first ball of the frame. To record a strike, mark an X for that frame; their score will be the ten pins of the strike plus any pins knocked down on two balls of the next frame. (You delay recording the score for that frame until the next one is completed).

After a strike, the next frame should be scored as usual. If the player bowls a second strike, scoring will need to be delayed until the next frame. The pins knocked down with that ball are added to the 10 from each strike.

A player that knocks down all 10 pins with their second ball is scored as rolling a spare.

To record a spare, mark a/ in that frame. The score for the frame is the 10 pins knocked down plus the number of pins knocked down on the first ball of the following frame. Bowling scores accumulate each frame until 10 frames are completed. If, in the tenth frame, a bowler rolls a strike or a spare, they are allowed bonus balls to determine their score.

Once each player has finished the ten frames, the resulting highest score determines the winner.








Give your game the ultimate boost - visit http://www.LostArtofBowling.com to learn bowling tips and bowling techniques to help you better enjoy the game, and maybe impress your friends, too!


Tuesday, October 19, 2010

Bowling Scores - Knowing How to Score a Game of Bowling


Keeping score in a game of bowling may seem complicated, but it really just comes down to adding up the number of pins each player knocks down. Each frame, a player has two opportunities to knock down ten pins. A game consists of ten frames, and the player with the highest score at the end of the tenth frame, wins.

If you are bowling at an alley without a scoring computer, you'll probably be given a paper scoresheet. Before you start playing, record each players name in the appropriate area of the scoresheet. The pins that are knocked down on a player's first attempt are counted and recorded. The mechanical pin setter then removes the standing pins, clears the knocked-down pins, and then returns the remaining pins.

The player then takes their second attempt, and any additional pins that are knocked down are counted and added to the first. The score from both attempts is first added together, and then to any previous scores, to calculate the running score for the frame. Most scoresheets have a small area in each frame to record the number of pins knocked down in each of the first and second attempts. The running total is then written in the larger area of the scoresheet.

For example:

If a player knocks down six pins on their first attempt, and then two pins on their second attempt, then they've scored an 8 on the first frame. In the second frame, if that player knocks down seven pins on their first attempt, and one pin on their second attempt, then their total score is now 16.

Players score bonus points when they knock down all ten pins in a frame, by either bowling a strike or a spare. The number of bonus points depends not only on whether a strike or spare was bowled, but also on the player's performance with the next 1 or 2 balls.

You score a strike when you knock down all ten pins on the first ball of the frame. To record a strike, mark an X for that frame; their score will be the ten pins of the strike plus any pins knocked down on two balls of the next frame. (You delay recording the score for that frame until the next one is completed).

After a strike, the next frame should be scored as usual. If the player bowls a second strike, scoring will need to be delayed until the next frame. The pins knocked down with that ball are added to the 10 from each strike.

A player that knocks down all 10 pins with their second ball is scored as rolling a spare.

To record a spare, mark a/ in that frame. The score for the frame is the 10 pins knocked down plus the number of pins knocked down on the first ball of the following frame. Bowling scores accumulate each frame until 10 frames are completed. If, in the tenth frame, a bowler rolls a strike or a spare, they are allowed bonus balls to determine their score.

Once each player has finished the ten frames, the resulting highest score determines the winner.








Give your game the ultimate boost - visit http://www.LostArtofBowling.com to learn bowling tips and bowling techniques to help you better enjoy the game, and maybe impress your friends, too!


Saturday, October 16, 2010

Knowing One's Bowling Ball


When it come to playing bowling, it is only practical that one uses a bowling ball to achieve this. The bowling ball used here mainly constitutes of plastic, reactive resin, urethane or at times a combination of all these. Although all are round in nature, there have varying traits that comes with them not to mention a distinct feeling that separates them compared to others.

There are two basic sizes when it comes to looking at bowling balls. Here we have the ten-pin balls and the five-pin bowling ball. A ten-pin bowling ball in terms of weight have not specified weight in terms of how light it can be but at the same time can weigh up to 7kgs. Its circumference reaches approximately 68.5 cm. The ten-pin ball has a set of three holes that are drilled into it to offer support for the bowler when playing. To get the mush needed support, the ring, middle, and the thumb finger get to be put in the three drilled holes. Also we have the five-pin bowling ball which unlike the ten-pin bowling ball it has no drilled holes in it. To play this ball, one has to hold it by the palm when in the process of throwing it. This is made possible by the smallness of this ball.

Looking further at how best to hold the bowling balls that have holes drilled in them, there are several ways that this can be achieved for a good strike. There are mainly three types of grips that can be used when playing a bowling ball. There is the conventional grip in which the bowler's ring and the middle finger are placed into the ball up to the second joint. This type of grip mainly is seen good for the beginners since it allows for maximum grip when it comes to holding the bowling ball. In the fingertip grip, on the other hand the middle finger and the ring finger holes accept the bowler's finger up to the first joint. The last type of grip is the semi-finger tip in which the bowler puts his or her finger between the first and second joint. This allows in most cases a clean release of the ball ensuring that the ball rotates as the bowler want it to. Strokers prefer this last type of grip since it generates less hook upon release.

Inside the balls, a core dictates how the ball is to behave. These cores get to be imbalanced to which as a result try to stabilize the ball when it is on motion down the lane. This in the process makes the ball roll over a different part of the surface when it is thrown and it is on motion. The cores here are made from different densities as required by the ball it is to be used for. In these densities, there can be the center heavy known as low rig while others are made with the weight distributed towards the cover of the ball.








Do you want to learn how to play bowling? Get our FREE eCourse packed with secrets and tips on how to play bowling and hit more strikes for a limited time at http://www.ProBowlingSystem.com